Games are commonly associated with fun or entertainment\’, which is often associated with the concept of play. However, games have been used in very serious situations from encouraging exercise on a daily basis to being implemented in military strategies. For this assignment, find and play a persuasive, educational, or serious game. Links to such games can be found on Wikipedia or at the Games for Health, or Games for Change, or Brainpop websites, among other places.
Write a critique of this game, discussing and evaluating whether it succeeds as a game and/or as a tool for social change. Is it a \”good\” game (you can provide your own definition here)? What challenges do you see in using games for purposes other than entertainment? What potential is there for using games for purposes other than entertainment? Is this game capable of changing the world in a positive way? Why or why not? How do you envision the future of serious games?
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