Chapter topic: Cultural factors and internet gaming addiction.
1. Introduction of the relationship between internet addiction and internet gaming addiction. The hypothesis of my dissertation is the high prevalence of the internet addiction among Asian adolescents might due to the growing gaming culture (internet gaming addiction, which is listed in DSM V) During this section, please find evidences to prove the high prevalence of internet addiction among Asian adolescents and the gaming stats (such as the prevalence of online games, mobile games, apps; hours of teenagers spend gaming/video game playing; the growing number of the game industry, etc) in general.
Additionally, please address the importance with a focus on internet gaming addiction in this chapter-why understanding internet gaming addiction is crucial when discussing internet addiction.
(2 pages)
2. Internet gaming addiction in Western countries
introduce the western perspective toward internet gaming addiction and the prevalence in western countries. It is noted that western cultures address both positive and negative use of online games or video games. Please address both sides with the research supported by western countries.
(3-4 pages)
3. Internet gaming addiction in Eastern countries (Asia-Chinese, Taiwanese, Korea, Japanese specifically).
Please address the concerning phenomenon of the internet gaming addiction among Asian adolescents and incorporate the prevalence in Asian countries to support it. The concerning phenomenon even cause the \”boot camp\” in China to treat adolescents with gaming addiction in an abusive way.
(3-4 pages)
4. Cultural factors that may play a role in the high prevalence of internet gaming addiction in Asia
*It\’s the meat of the chapter
(1) Esport/gaming culture
Please incorporate the development of the gaming/Esport cultures in Asia with a def on Esports. Other than this, the online streaming (such as facebook streaming, gaming streaming on Twitch, etc) is newly developed and draw a lot of attention to young population. please feel free to use some of the News reports to support the popularity of the gaming and streaming cultures if you couldn\’t find enough empirical studies on it. It might be one of the factor that attract teenagers in Asia to invest online to earn money or to be famous. Additionally, the esport culture in Korea and China are huge and have been viewed more positively- pros players are like athletes. Please incorporate data and research findings to support the growing of the Esport cultures in Asia.
(2) Academic stress
Please use research data to prove the high academic stress in Asia. You could incorporate your writing in previous order when discussing the precipitating factors-escapism. Teenagers in Asia and even the Chinese American in USA all face somewhat more stress than the general population. The comparison with peers/neighbors/siblings by parents is usually the source of stress (also prove it from literature).
Indicate the relationship between stress and escapism. How the online world/gaming provide a shelter for adolescences. Also noted that \”achievement\” is easier to gain online than reality. Thus, the feeling of achievement through gaming is a positive reinforcement for adolescents to invest more online.
(3) Parenting style/family factors
Also, you might have already addressed a part of it in previous order, the precipitating factors. Please incorporate the research findings to address the general Asian family cultures. For example, the authoritarian parenting style, the difficulty to show affection/caring, the overly protective parenting style etc. Explain how these might related to increased internet use with the back up from research.
For example,
\”A study in Sweden showed that higher levels of perceived care and lower levels of perceived overprotection correlated with
lower scores in internet and computer addiction measures (K. Siomos et al., 2012)\”
(10-12 pages)
5. A conclusion of the cultures factors that make the Asian adolescents become more addictive to the online world.
(2 pages)
FYI: Pages could be very flexible based on the flow of your writing and the amount of literature that you found.
Useful resources:
1. Kuss, D. J. (2013). Internet gaming addiction: current perspectives. Ryschol Res
Behav Manag, 6, 125-137. doi: 10.2147/PRBM.S39476
2.http://www.cs.vu.nl/~eliens/serious/local/cyber/cyber-epidemic.pdf
3. http://web.a.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09760245&AN=122347451&h=7ynYU3jXcbUrXlpGUVDDdyguHFGYDbBfv1E61uEVAV4csZ7izEd%2batI6piTEXR66mLCSn1cvQ4X9bsXrg4feFg%3d%3d&crl=f&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3fdirect%3dtrue%26profile%3dehost%26scope%3dsite%26authtype%3dcrawler%26jrnl%3d09760245%26AN%3d122347451
4. https://clinmedjournals.org/articles/iaarm/international-archives-of-addiction-research-and-medicine-iaarm-1-011.pdf
Thank you!!
Are you looking for a similar paper or any other quality academic essay? Then look no further. Our research paper writing service is what you require. Our team of experienced writers is on standby to deliver to you an original paper as per your specified instructions with zero plagiarism guaranteed. This is the perfect way you can prepare your own unique academic paper and score the grades you deserve.
Use the order calculator below and get started! Contact our live support team for any assistance or inquiry.
[order_calculator]