Explore the issue of love for 1 enslaved character in Butlers novel. What do we learn about the ways in which slaves are/are not valued by the American slave system, or about the ways in which enslaved people strive to love and value themselves/their lives? What kind of damage does the system of slavery do to love and to peoples sense of power, and in what ways does this character resist and strive to define and reclaim this love and/or power?

Read the novel- Kindred by Octavia E. Butler (I attached the PDF)

Themes:
Love/power
Dehumanization
Rape
Value of life
Kindred/Family
Freedom
Resistance to power, slavery
Ancestors

Contexts: American Slavery, treatment of slave women, 19th century, 20th century.
Either topic will depend on close readings that can be argued with specific, quoted evidence.

Explore the issue of love for 1 enslaved character in Butlers novel. What do we learn about the ways in which slaves are/are not valued by the American slave system, or about the ways in which enslaved people strive to love and value themselves/their lives? What kind of damage does the system of slavery do to love and to peoples sense of power, and in what ways does this character resist and strive to define and reclaim this love and/or power?

Focus on 1 slave major character in relationship with one or more other characters, major or minor; incorporate specific key themes (see list above) in your thesis. (**If you want to focus on two minor slave characters to answer this prompt, that will also work).

Make sure your essay:

Has 1250-1500 words.
Has a thesis that directly responds to the prompt/follows thesis criteria. Highlight your thesis statement.
A strong thesis:
Responds directly to the prompt, answering the key questions. In doing this, it takes a position on the topic (i.e., does not simply restate the topic!)
Is specific (i.e., its about something concrete and real which you will be exploring in each section of the paper)
Can be argued and developed in each body section (i.e., by the end of the paper you and the reader have seen new ideas that werent previously visible).
Develops an organized line of reasoning in the body to explore and support the thesis.
Shows that you have done close readings of key passages.
Develops arguments in the body s using the 4 steps method
Step 1 State your point (your argument, position, insight, claim).
Step 2 Provide Evidence (quotes, anecdotes, statistics, concrete examples, research).
Step 3 Explain and Explore the evidence (discuss your interpretation and reasoning here and how the evidence supports it). Be both creative AND logical.
Step 4 Connect this point to your thesis: show how you are proving and deepening your understanding of the ideas in your thesis.

Uses direct quotes and MLA style documentation
Has a WORKS CITED page

Transitions at 3 levels: between sentences, between s, and between sections and does not use plot to transition .

Discuss adolescent idealism, criticism, personal fable and imaginary audience.

Discuss adolescent idealism, criticism, personal fable and imaginary audience. Give examples of each from your own adolescence. In addition, please discuss the emerging adulthood transition. What is/was your transition like? Can adolescent idealism, criticism, personal fable and imaginary audience cognitive distortions continue to affect peoples judgments and decision-making during the emerging adults period? Do the above cognitive distortions and immature behavior continue during early adulthood (20- 29 years)? Support your discussion with research from your readings in the book or other research from reputable sources.

Explain What is his process in creating the films story?

When did Renoir come up with the idea for Rules of the Game and what is the political relevance of the film at this moment? What is his process in creating the films story? What is the films key scene and how does it reverberate across the film? What is the films structure, which are its sources, and what is the relevance of Renoirs deep space mise en scene style for the film? Who is the films main character, and what is the role of Renoir as actor/character in the film?

describe an experience where instruction in that area or your personal interaction with an object, image or space effected this type of change in your thinking.

Personal interaction with objects, images and spaces can be so powerful as to change the way one thinks about particular issues or topics. For your intended area of study (architecture, art history, design, studio art, visual art studies/art education), describe an experience where instruction in that area or your personal interaction with an object, image or space effected this type of change in your thinking. What did you do to act upon your new thinking and what have you done to prepare yourself for further study in this area?

Describe Does Walmart have any responsibility to the communities it enters?

the format is the following:
Start with a thesis statement that answers the assignment question.
pros. Include textbook definitions or concepts that support your thesis statement.
Cons. Include textbook definitions or concepts that oppose your thesis statement.
Conclude with a final paragraph that restates your thesis statement.

On the other hand, the assignment must be answered with cited references to the course readings. Internet sources may be used only if they are professional sources of information. Exclusive focus on only Internet sources without any reference to the course readings is not acceptable.
Making coherent arguments and produce thorough analysis, given the assigned question.
Book is attached for the textbook definitions whose concepts must be followed are in pages from 40 to 44. The concepts are the 4 responsibilities: economic responsibilities, legal responsibilities, ethical responsibilities and philanthropic responsibilities.

Discuss the relationship between internet addiction and internet gaming addiction.

Chapter topic: Cultural factors and internet gaming addiction.

1. Introduction of the relationship between internet addiction and internet gaming addiction. The hypothesis of my dissertation is the high prevalence of the internet addiction among Asian adolescents might due to the growing gaming culture (internet gaming addiction, which is listed in DSM V) During this section, please find evidences to prove the high prevalence of internet addiction among Asian adolescents and the gaming stats (such as the prevalence of online games, mobile games, apps; hours of teenagers spend gaming/video game playing; the growing number of the game industry, etc) in general.

Additionally, please address the importance with a focus on internet gaming addiction in this chapter-why understanding internet gaming addiction is crucial when discussing internet addiction.

(2 pages)

2. Internet gaming addiction in Western countries
introduce the western perspective toward internet gaming addiction and the prevalence in western countries. It is noted that western cultures address both positive and negative use of online games or video games. Please address both sides with the research supported by western countries.

(3-4 pages)

3. Internet gaming addiction in Eastern countries (Asia-Chinese, Taiwanese, Korea, Japanese specifically).
Please address the concerning phenomenon of the internet gaming addiction among Asian adolescents and incorporate the prevalence in Asian countries to support it. The concerning phenomenon even cause the \”boot camp\” in China to treat adolescents with gaming addiction in an abusive way.

(3-4 pages)

4. Cultural factors that may play a role in the high prevalence of internet gaming addiction in Asia

*It\’s the meat of the chapter

(1) Esport/gaming culture
Please incorporate the development of the gaming/Esport cultures in Asia with a def on Esports. Other than this, the online streaming (such as facebook streaming, gaming streaming on Twitch, etc) is newly developed and draw a lot of attention to young population. please feel free to use some of the News reports to support the popularity of the gaming and streaming cultures if you couldn\’t find enough empirical studies on it. It might be one of the factor that attract teenagers in Asia to invest online to earn money or to be famous. Additionally, the esport culture in Korea and China are huge and have been viewed more positively- pros players are like athletes. Please incorporate data and research findings to support the growing of the Esport cultures in Asia.

(2) Academic stress
Please use research data to prove the high academic stress in Asia. You could incorporate your writing in previous order when discussing the precipitating factors-escapism. Teenagers in Asia and even the Chinese American in USA all face somewhat more stress than the general population. The comparison with peers/neighbors/siblings by parents is usually the source of stress (also prove it from literature).

Indicate the relationship between stress and escapism. How the online world/gaming provide a shelter for adolescences. Also noted that \”achievement\” is easier to gain online than reality. Thus, the feeling of achievement through gaming is a positive reinforcement for adolescents to invest more online.

(3) Parenting style/family factors
Also, you might have already addressed a part of it in previous order, the precipitating factors. Please incorporate the research findings to address the general Asian family cultures. For example, the authoritarian parenting style, the difficulty to show affection/caring, the overly protective parenting style etc. Explain how these might related to increased internet use with the back up from research.

For example,
\”A study in Sweden showed that higher levels of perceived care and lower levels of perceived overprotection correlated with
lower scores in internet and computer addiction measures (K. Siomos et al., 2012)\”

(10-12 pages)

5. A conclusion of the cultures factors that make the Asian adolescents become more addictive to the online world.

(2 pages)

FYI: Pages could be very flexible based on the flow of your writing and the amount of literature that you found.

Useful resources:
1. Kuss, D. J. (2013). Internet gaming addiction: current perspectives. Ryschol Res
Behav Manag, 6, 125-137. doi: 10.2147/PRBM.S39476

2.http://www.cs.vu.nl/~eliens/serious/local/cyber/cyber-epidemic.pdf

3. http://web.a.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09760245&AN=122347451&h=7ynYU3jXcbUrXlpGUVDDdyguHFGYDbBfv1E61uEVAV4csZ7izEd%2batI6piTEXR66mLCSn1cvQ4X9bsXrg4feFg%3d%3d&crl=f&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3fdirect%3dtrue%26profile%3dehost%26scope%3dsite%26authtype%3dcrawler%26jrnl%3d09760245%26AN%3d122347451

4. https://clinmedjournals.org/articles/iaarm/international-archives-of-addiction-research-and-medicine-iaarm-1-011.pdf

Thank you!!